Feel
A table, something in the middle of it, and a chair anyone can take.
We know it is a table. That is about as far as we have got.
Feel starts from a table with something in the middle of it and a seat anyone can take. We are committed to that much. How a round runs, what ends it, whether it lives on a screen at all: none of it is settled. We have built enough to think the idea is worth chasing and not enough to tell you what it is. It is here because we are working on it, not because it is finished.
What is built, and what failed
There is a room you join from a link. A table drawn in three dimensions, seats around it, a lamp over it, and voice between everyone sitting there. No account, no install, nothing to download. That part works.
The game did not. The idea was that everyone at the table sees the same object differently depending on where they are sitting, and that arguing about what it is would be the game. It was not fun to play. We took the mechanic out and left the table standing, which is where Feel is now: a room that works, with nothing to do in it yet.
It is set aside on purpose, not cancelled. It is on this page because we are still working on it, not because it is finished.
Still open
- What actually goes on the table, and why anyone would argue about it
- How a round ends, and whether anybody wins one
- Whether it runs on a screen, on a real table, or both at once
- How many chairs it takes before it stops being a conversation
- Whether it is for friends who know each other, or for strangers
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